I've been doing some of the weekly Imagine FX magazine forum competitions rather than the monthly ones, which has encouraged me to speed up and improve my techniques. Instead of getting bogged down in extraneous detail, they have forced me to make sure I get maximum effect without spending hours over-working something.
The 'Brief': "Your challenge this week is to produce a full colour environment painting of a futuristic mountainside hospital."
The 'Description': "Highview is built high on the side of a mountain range. The hospital is constantly battered by the elements, surrounded on all sides by snow and rock. Highview is only accessible by an advanced lift system built into the side of the mountain below it, or by helicopter (which is more commonly used, and overseen by the hospitals dedicated flight control tower). Their only communications are via a large satellite tower."
As for the helicopter design, I wanted to do something futuristic and unusual, but instead of going wild with multiple rotor arrangements, I wanted to keep that archetypal helicopter feel alongside its futuristic look.
I also thought, why would you build a hospital on a mountainside that is practically inaccessible in the first place? I decided that it was on a different planet where this location actually is one of the safer places to build the hospital. Hence the alien planet on the horizon...
|Final "Outpost 32"|
It's one of the pieces I've been the most satisfied with recently, as I think it almost has a 'movie production art' feel to it. It has also been great practice since I haven't done many landscape scenes of this nature so far.
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